![]() For instance, my usual strategy once I’ve built my army up is to gather it carefully together, split it neatly into factions - and then panic and hurl them all together in a pell-mell bunch at the enemy. The tutorial is great for the basics, but the Art of War missions are more in-depth and coach you in strategy and tactics for moves which you might otherwise have missed. If you’re a newer player like me, I’d recommend you go straight to the Art of War missions after finishing the tutorial. ![]() It definitely adds more realism to the game, but it does also make you feel slightly more guilty as you tread the path to world domination - especially if you wound their horse too. There are also animations for the death throes of your enemies - instead of instantly collapsing, they flounder on the floor, clutch their stomachs, or else crawl away from the battle before finally perishing. ![]() ![]() ![]() The world of Age of Empires IV is gorgeous to look at, but I think it’s those extra details which really sell it - the way the outline of the building fills in as it’s constructed, the gradual destruction and resulting collapse of buildings and walls as they’re attacked it all serves to add another layer of immersion to an already immersive game. The first thing I noticed was the level of detail. ![]()
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